Tutorials
Tutorial #1: CogSIMA: ASIST Testbed Tutorial
Overview
In the DARPA ASIST program, performers have created a testbed, computational social sensors, and artificial social intelligence agents. These have been used to conduct three studies, with a fourth underway, and have generated rich data about team interaction with AI advisors. Most of the products of ASIST, including the testbed, are available as open-source software. Continuing efforts seek to expand and generalize the testbed for use by the research community to address additional research questions.
In this half-day tutorial, Aptima and Arizona State University will present an overview of the ASIST program and its outputs, provide hands-on experience with the current ASIST study, and guide discussion with tutorial participants to work through potential applications for their research questions.
For additional information about ASIST, including links to data and open-source code repositories, please visit https://artificialsocialintelligence.org
We also encourage CogSIMA attendees to participate in our current ongoing study, which takes the form of a competition and will extend through the end of October. Participation is open to anyone in the United States over 18 years old. Prizes will be awarded for high performing teams each week. Information about participation can be found at the competition website: https://www.socialai.games/
Goals
Through this tutorial, participants will:
- Understand the capabilities of the ASIST testbed
- Experience the current study
- Identify how the data, agents, and testbed, may be useful for their own human-machine teaming research
- Work with testbed developers to understand the level of effort to tailor the testbed to their needs
Requirements
- Room with tables (Provided by the conference)
- Participants will use personal laptops for hands-on experience with the testbed and should bring a mouse for playing Minecraft.
- Participants will also need a Minecraft (JAVA version) license ($30) for hands-on experience. If they do not already have one and the cost is a hurdle, we have a limited number that can be provided.
Agenda
Order | Duration (minutes) | Start | End | Activity |
1: Introduction | ||||
1a | 30 | 0:00 | 0:30 | ASIST Overview: Motivation, ASIST studies, Future work |
1b | 30 | 0:30 | 1:00 | Testbed Details: Software Architecture, Task Description |
2: Hands-On with the Testbed (Playing the game) | ||||
2a | 30 | 1:00 | 1:30 | Setup |
2b | 60 | 1:30 | 2:30 | Game play |
15 | 2:30 | 2:45 | Break | |
3: Applications of the Testbed and Data | ||||
3a | 30 | 2:45 | 3:15 | Data and Next Steps Data collected from Studies 3 and 4; Envisioned research applications |
3b | 30 | 3:15 | 3:45 | Application Brainstorming Break into smaller group, each with an Aptima/ASU moderator, to discuss possible uses for tutorial participants |
3c | 15 | 3:45 | 4:00 | Out-briefs and Wrap-up |
Tutorial #2: Neuroergonomics – Why and How
NOTE: The following is a draft description of the CogSIMA 2023 Neuroergonomics Tutorial and is subject to change.
Overview
In this tutorial, attendees will have the opportunity to learn all about the field of Neuroergonomics, including what it is, what purpose it serves, what sort of software and hardware supports the field, and how advances in the state of the art are enabling new capabilities across many domains.
Goals
To be announced
Requirements
To be announced.
Agenda
To be announced.